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Performance is usually considered to be one of the major disadvantages of a hybrid mobile app. This is mostly true if your app has a lot of heavy animations, contains huge scrolling lists and needs to run on old devices. However, if you are all right with supporting only newer platform versions (Android 4+, iOS 7+ and Windows Phone 8+), then you’ll very likely have satisfying results. It’s ultimately a question of how much effort you put into optimizing DOM and CSS selectors, writing performant JavaScript, reducing rendering time and minimizing the number of reflows and repaints. An endless number of articles and tutorials cover mobile web performance. These are some of my favorites:

Yes you get to write Ruby code, but that’s pretty much it. You still have to learn about the SDK to even start to create something simple. This can be perfectly fine for some with more experience or wanting to get experience with the iOS SDK, but I just want to build something. Overall it felt like using Ruby just complexified development for me. I couldn’t use code snippets or the main iPhone resources available, and RubyMotion lacked documentation and tutorials. I got something done, but it wasn’t good enough and I never released anything.

Appgyver steroids drawer

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